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DayZ – Standalone-Version bekommt Alpha-Patch (0.33.114926)

DayZ – Standalone-Version bekommt Alpha-Patch (0.33.114926)

Nachdem DayZ einen überragenden Erfolg bei Steam feiern konnte, legt nun Dean Hall und Bohemia Interactive den nächsten Alpha-Patch nach.

Die wohl wichtigste Neuerung bei der Standalone-Version von DayZ ist, bei einem Disconnect oder Server-Wechsel die kürzere Wartezeit für den Wiedereintritt.

Für das DayZ-Update 0.33.114926 findet ihr nachfolgend die Original Patchnotes:

Known Issues:
Spawns: Loot is not spawning in military tents
Spawns: Some structures in Svetlo currently do not spawn loot
Server: Servers under load can delay actions from the client
Graphics: Only 4 dynamic light sources will be rendered at one time currently
Actions: Looting a dead body may make a ghost clone copy of the inventory

New:
Actions: chambering SKS round from pile, loading 10 rounds from pile
Actions: You can uncuff other players with the hacksaw
Actions: Cannot use an item (e.g. drink/eat) if it is „Ruined“
Actions: Interactions with items reworked. Drinking/Eating/etc… more robust and user-friendly
Actions: Restrained players cannot use inventory or action menu
Animations: Player now can take and hide rifle in crouched run
Animations: SKS reload animations
Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
Crafting: FNX45 pistol can be chambered with single round
Crafting: Opening cans with combat knife added
Crafting: Opening cans with machete added
Crafting: Painting Motorbike Helmets to Black and Green
Crafting: Waterbottles and canteens now allow pouring water between them
Effects: Magnum revolver ejecting shells when reloading
Effects: Magnum revolver sounds – gunshots, reloading
Effects: Mosin ejecting shells when cycling
Effects: New Mosin sounds – gunshots, cycling, reloading
Gear: Improvised courier backpack added
Gear: Machete added
Gear: Hard hats added in various colors
Gear: Motorcycle Helmets have black visor variants
Gear: Small, uncomfortable, and silly (but cute) children’s school backpack
Gestures: Clapping Gesture added, default F5 key
Gestures: Pointing Gesture added, default F6 key
Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
Server: Player spawns now cached by engine directly, increasing performance
Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
Spawns: Added Bubble goose jackets into the loot spawns
Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
Spawns: Healthcare Center now spawns loot
Spawns: .45acp box of 25rnds added to loot spawns
Spawns: Police stations now spawn loot
Systems: Hunger and Thirst slightly modified.
Systems: Notifications added to UI for hydration and high energy
Systems: Fractures can now occur due to melee and shot damage, not just environmental
Systems: Fractures (arms/legs) now saved and loaded correctly from database
Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
Zombies: Different types of Military zombies now have tougher attack values and improved durability
Zombies: Engine dynamic obstacle checking (zombie, another player)
Zombies: Svetlojarsk zombie spawns added

Fixed:
Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
Actions: Keys won’t disappear after uncuffing
Actions: loading ammo works for sprayed Mosin variants
Actions: Read/Writing notes with paper and pen now works again
Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
Art: Bug allowing players to clip through geometry of the police station building.
Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
Animations: Weapon reloading for magazine was not working properly when no magazine fitted
Animations: Rifle Aimed Walk Updated, diagonal animations fixed
Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
Animations: changed animation for equipping the compass – Animations: Proper animation played when taking pistol in run
Animations: Changing stances is faster now both for armed and unarmed player
Animations: Skinning problem with armored zombies that caused the model to warp during some animations
Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
Animations: Mosin bolt animation after each shot updated to match hand animation
Animations: Removed footstep sound from pointing animations
Animations: Pointing gesticulation now possible even when holding 2 handed weapons
Animations: Clapping now possible to initiate while holding 2 handed weapons
Config: Berries have more nutrition now
Crafting: You can no longer saw off sawed off shotgun
Crafting: Can spraypaint M4 to green or black
Crafting: Damage is now transferred when items are painted
Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
Crafting: Weapon cleaning kit can’t be used when it’s „Ruined“ and won’t reduce condition of a gun
Crafting: Spraypainting an M4 won’t delete your carry handle
Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
Crafting: You won’t loose attached universal weapon flashlight after M4 painting – Items won’t longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won’t loose quantity
Effects: Dazed effect plays again when a player is hit/damaged/shot
Effects: Some effects were not active locally when a player was restrained
Effects: gunshot sound of Magnum reverted to original one
Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
Fixed: Popping up texture error for beret models
Gear: Spraycans won’t deplete after relogging
Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
Gear: Headlamp beam raised slightly
Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won’t reset)
Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
Gear: ZSh-3 Pilot helmet fixed and updated
Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
Gear: Splint position in hand was wrong now corrected
Gestures: Taunt defaults correctly to F4 key
Graphics: „god rays“ could cause overloaded post-processing and graphical corruption
Graphics: fix of removing shining object from hand (switch off)
Graphics: Roads have per pixel lights
Graphics: Dynamic lights should be now defined with „radius“ value which is maximum radius of light in meters
Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
Login: Respawn button now works correctly
Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
Spawns: Lowered chance of Taloon and Mountain backpacks spawning
Spawns: Drastically lowered chance of backpacks spawning on the construction site
Spawns: Loot spawn tweaks in some civilian structures
Weapons: Mosin recoil increased
Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
Weapons: It is no longer possible to attach longrange scope onto SKS
Weapons: M4 carry handle can now be attached to painted variants of M4
Weapons – fixed error in config of shotgun snaploader causing low velocitiy and damage
Zombies: Better filter/check of attack hits directly in engine
Zombies: Military zombies made tougher

Hotfixed:
Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Crash: Client crash on exit, all systems 100% reproduction
System: Previous build caused overzealous starvation to occur

Viele Grüße
-derMOE-

(Quelle: pastebin.com)
(Bildquelle: dayzmod.com)